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Oddworld strangers wrath hd dev diary
Oddworld strangers wrath hd dev diary





  1. ODDWORLD STRANGERS WRATH HD DEV DIARY PATCH
  2. ODDWORLD STRANGERS WRATH HD DEV DIARY PROFESSIONAL

ODDWORLD STRANGERS WRATH HD DEV DIARY PATCH

The patch for the PS3 version of Stranger has also been submitted to Sony, and should fix a number of audio bugs as well as adding Move and 3DTV support.įinally! Im heading off to the Develop conference next month for the audio track on Thursday 12th July. Next Min: A Space Adventure by Cwerki Studios has been finished, and the launch trailer can be seen below! Once you’ve checked that out, head over to the Facebook page and Like us to stay up-to-date with our developments! The game will be released for iPad and iPhone 4s on the 18th of June for free, so be sure to check it out once it drops!Īlso, Just Add Water demonstrated both Oddworld: Stranger’s Wrath and Oddworld: Munch’s Oddysee running on PlayStation Vita at E3 last week, and are coming along nicely. I’m looking forward to continue working with this great team, and helping out on the many exciting AAA projects they have coming up! It’s been quite a while since I posted an update, so this is a bit of a bumper edition! First of all, I have begun working in London with post production services company Liquid Violet as a freelance dialogue editor - Yesterday I finished up my first project with them, and had a lot of fun working on one of the most anticipated releases of 2012. This particular contract which sadly saw me get stuck in Yorkshire for Tuesday evening, thanks to the flooding!

ODDWORLD STRANGERS WRATH HD DEV DIARY PROFESSIONAL

This was a fantastic opportunity for my professional and artistic growth, and so I was delighted when they offered me a full-time role as Junior Audio Designer (which I am starting today)!Īnd finally, last week I undertook an ultra-short contract with Just Add Water, doing the technical audio design for the demo of Abe’s Oddysee: New N Tasty that was unveiled yesterday at the Eurogamer Expo! I was working in the BitSquid engines audio tool ‘Timpani’. I managed to convince a couple of people to contribute to Designing Sound, so hopefully those posts will materialise in the not too distant future.Īlmost immediately after that, I began a 5 week in-house contract at Mind Candy in London, working as audio designer for Missions for the online children’s game ’ Moshi Monsters’.

oddworld strangers wrath hd dev diary

Sorry I’ve been quiet for the last few months, but I have been incredibly busy, even more so than usual.įirstly, after my brief stint at Liquid Violet (where I can now reveal that I was dialogue editing the FIGS localisations for Borderlands 2), I went to the Develop conference in Brighton, UK and got to meet some great game audio folk.







Oddworld strangers wrath hd dev diary